Our company was started in 2013 when Ray Jenson discovered that he could get an infrared data beam to transmit 200 meters (over 600 feet) reliably under good conditions, and he decided to apply this new knowledge to a laser tag game. Joined by Karen Schwob-Ticknor and Christopher Cheeney, the name of this new kind of laser tag game was a matter of debate until they arrived at something everyone could agree was just cheesy enough to work.
Based in Salt Lake City, Utah, the aim of this laser tag system is to encourage people to get back to health, especially those addicted to video games. We aim to take some of the time away from video games and put it into a real-life context for health, fun, and competitive enjoyment, so that the first-person shooter MMO experience is brought into the real world. We want to break the addiction to consoles and create an addiction to lasers.
Therefore, the health and benefit to our community is at the forefront of our aims.